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Computer Science
Undergraduate
Programs
The Department of Computer Science provides undergraduate instruction leading
to the bachelor's degree in computer science. The program is accredited
by the Computer Science Accreditation Board (CSAB). The objective is to
prepare professionals for meaningful careers in areas that require a thorough
grounding in the underlying principles of computer systems, how they function,
and how they may be effectively applied to practical problems in a diversity
of disciplines. Graduates will be prepared for the pursuit of graduate studies
and for continued self-education. The department serves incoming freshmen,
community college graduates, transfers from this and other institutions,
non-traditional students continuing their education, and others seeking
instruction in computer science.
The department encourages students to earn an international studies certificate
in parallel with the BS in computer science. Students interested in this
program should seek advice from the Watson School Advising Office prior
to initial registration.
Requirements for BS
Degree in Computer
Science
To receive the BS degree in computer science, the student must earn a minimum
of 125 credit hours, including transfer credits, with an average of at least
C (2.0 GPA), and a minimum of a C average in the major program.
credits
A. Credit Requirements
A minimum of 125 semester credits of which:
1. a minimum of 60 credits must be in liberal arts and sciences courses.
2. a minimum of 30 credits must be earned in Watson School courses.
B. Area Requirements
1. Communications 8 credits
English writing and/or speech electives
2. Humanities/social science electives 16 credits
3. Science 16 credits
PHYS 121 or 131. General Physics I
PHYS 122 or 132. General Physics II
Science electives
4. Mathematics 19 credits
MATH 221. Calculus I
MATH 222. Calculus II
MATH 314. Discrete Mathematics
MATH 341 Probability with Statistical Methods
One elective chosen from:
MATH 304. Linear Algebra
MATH 358. Numerical Analysis I
MATH 371. Mathematical Methods in Science I
MATH 381. Graph Theory
5. Free electives 16 credits
Six credits must be in humanities, social sciences, arts, and other disciplines
(excluding computer science) that provide breadth of background.
6. Computer Science 50 credits
CS 140. Introduction to Computer Programming
CS 210. Logic Design
CS 220. Computer Organization and Assembly Language Programming
CS 240. Data Structures
CS 333. Algorithms
CS 350. Operating Systems
CS 373. Automata Theory and Formal Languages
CS 471. Programming Languages
CS 495. Senior Seminar in Computer Science
Four electives chosen from at least two of the following areas:
Software Design-
CS 340. Object Oriented Programming
CS 345. Software Engineering
CS 348. The Human Computer Interface
CS 460. Computer Graphics
CS 472. Compiler Design
Programming Languages-
CS 340. Object Oriented Programming
CS 360. GUI and Windows Programming
CS 465. Introduction to Artificial Intelligence
CS 472. Compiler Design
Computer Elements and Architecture-
CS 312. Intro Fault Tolerant Computing
CS 323. Microcomputer Systems I
CS 325. Advanced Computer Organization
CS 428. Computer Networks
CS 451. Operating Systems Implementation
CS 452. Systems Programming
Data Structures-
CS 432. Data Base Systems
TOTAL 125
C. General Education Requirements
The General Education requirements are described elsewhere in this Bulletin.
Computer science majors can fulfill their general education requirements
within the 125 credit program described above. General Education courses
should be taken during the freshman and sophomore years. For more information
see the "General Education and your Watson School Major" handout
available in the Watson School Advising Office.
Computer Science Minor
The computer science minor consists of seven courses (CS 140, CS 210, CS
220, CS 240, MATH 341 and two CS courses at the 300 level or above). More
information is available in the Watson School Advising Office.
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Course Offerings/
Undergraduate
NOTE: Unless otherwise noted, all undergraduate courses carry 4 credits
and are offered every year.
CS 100. FUNDAMENTALS OF PROGRAMMING USING BASIC every semester
Elementary computer programming concepts: variables, expressions, statements,
sequential execution, branching, selection, iteration, subroutines, simple
data structures. Problem solving techniques and applications using BASIC.
To obtain a working knowledge of the language, students are required to
develop programs of moderate difficulty. Not open to students who have taken
any other CS course and not applicable toward degree in computer science.
CS 105. INTRODUCTION TO COMPUTING every semester
Computing and its place in our society, including ethics and privacy. Basic
concepts of computer hardware and systems. Data flow in computer systems.
Understanding and using common application programs: word processors, spreadsheets,
and databases. Computers in communications. Basic concepts of algorithms,
programming, and the programming process.
CS 140. INTRODUCTION TO COMPUTER PROGRAMMING every semester
Algorithms and programs. Design, coding, debugging, documentation of programs
in structured high-level language. Programming applications selected from
variety of areas. Supervised laboratory involves use of computing facilities
and software development tools. Prerequisite: CS 105 or some familiarity
with computers and programming.
CS 205. ADVANCED COMPUTER APPLICATIONS
Effective use of UNIX, Apple, and DOS systems. Presentation graphics, desktop
publishing, advanced text processing tools, and advanced networking tools.
Prerequisite: CS 105 or experience with personal computer applications.
CS 210. LOGIC DESIGN every semester
Basic concepts in the design and implementation of combinational and sequential
circuits. Logic families and digital integrated circuits. Number representation
and basic computer arithmetic. Supervised laboratory work involves digital
system design and implementation using digital ICs. Prerequisite: CS 140.
CS 220. COMPUTER ORGANIZATION AND ASSEMBLY LANGUAGE
PROGRAMMING every semester
The architecture and organization of digital computer systems: data representation,
algorithms, and circuits for computer arithmetic, processor, memory, and
I/O organization. Instruction encoding and addressing modes. I/O techniques.
Interrupt logic and interrupt handling. Assemblers and macro-processors.
Assembly language programming. Supervised laboratory work involves assembly
language programming. Prerequisite: CS 210.
CS 240. DATA STRUCTURES
Introduction to modern imperative languages, development tools, and methodologies
for modular programming. Emphasis on software design using functional and
data abstraction. Specification use and implementation of abstract data
types such as: stacks, queues, lists, tree, and graphs. Programming language
features such as recursion, dynamically allocated data structures, and separate
compilation. Introduction to algorithm analysis, searching, and sorting.
Prerequisite: CS 140.
CS 244. INTRODUCTION TO C PROGRAMMING 2 credits
C syntax. Programming techniques and applications appropriate for C language.
Students write several programs. Prerequisite: CS 240 or equivalent.
CS 245. INTRODUCTION TO ADA PROGRAMMING2 credits
Ada syntax. Programming techniques and applications appropriate for Ada
language. Students write several programs. Prerequisite: CS 240 or equivalent.
CS 312. FAULT-TOLERANT COMPUTING
Representation and classification of faults, techniques for fault-tolerant
design of digital systems, fault detection and location, design of easily
testable systems, error detecting and correcting codes, software fault-tolerance,
time redundancy techniques for tolerating transient faults. Current and
future applications of fault-tolerant design. Prerequisites: CS 220 and
240.
CS 323. MICROCOMPUTER SYSTEMS
Microprocessor architecture and microcomputer system hardware. Advanced
assembly language programming and use of advanced assembler functions. Microprocessor
support chips: memory, programmable ports, DMA controllers, USARTs, CRT
controllers and disk controllers. Comparison of contemporary microprocessor
systems. Supervised laboratory work involves microprocessor programming
and interfacing experiments. Prerequisite: CS 220.
CS 325. ADVANCED COMPUTER ORGANIZATION
Processing and input/output overlapping techniques: interrupts, DMA, and
channels. Memory organization: cache memory, interleaving, secondary storage
devices, paging and segmentation. Instruction set design. High-speed arithmetic
circuits. Control design: hard-wired and microprogrammed control. Pipelined,
array, and multiprocessor systems. Fault-tolerant architectures. Case studies
of contemporary microprocessors, medium/large-scale mainframes, and multiprocessors.
Prerequisite: CS 220.
CS 333. ALGORITHMS
Analysis of common algorithms for processing strings, trees, graphs, and
networks. Comparison of sorting and searching algorithms. Algorithm design
strategies: divide and conquer, dynamic, greedy, back tracking, branch and
bound. Introduction to NP-completeness and parallel algorithms. Prerequisites:
CS 240 and MATH 314.
CS 340. OBJECT-ORIENTED PROGRAMMING
Object-oriented analysis (OOA) and object-oriented design (OOD) concepts
applied to object-oriented programming (OOP) using selected language. Method-driven
and model-driven (OOA) approaches. Methodologies and tools. Objects, messages,
classes, encapsulation, inheritance, polymorphism. Prototyping, code reuse,
and message connection simplicity. Students learn to formulate object solutions
to practical problems through the use of projects. Prerequisites: CS 240
and MATH 304.
CS 345. SOFTWARE ENGINEERING
Theory and practice of software engineering, especially as applied to life
cycle of large software and computer systems. System requirements and specifications.
Design representation and documentation. Installation and maintenance. Project
management and software development environments. Ada as a vehicle for Illustrating
many of the general principles in software and system design. Prerequisite:
CS 333.
CS 348. THE HUMAN-COMPUTER INTERFACE
Broad overview of issues in human-computer interaction, including methodologies
for design and evaluation, user friendliness, use of input devices, dialogue
design, voice input/output, training and cognitive models and theories.
Prerequisite: CS 240.
CS 350. OPERATING SYSTEMS every semester
Introduction to fundamental concepts underlying the design and implementation
of operating systems. Process concept and process management; processor
and memory management; file systems; input/output subsystems; protection;
security issues. Introduction to distributed systems. Prerequisite: CS 220.
Corequisite: CS 333.
CS 360. GUI AND WINDOWS PROGRAMMING
An overview of the issues involved in the design and implementation of graphical
user interfaces (GUI) and windows applications. A practical, hands-on course
that teaches many of the interactive, pointer-based, graphical techniques
which comprise the modern desktop interaction metaphor. Microsoft Windows;
the X Window System; event-driven programming; client/server model; Microsoft's
API; Xlib; interface tools; window managers; widgets; resources; graphics
and text in windows; future directions of GUIs; multimedia; 3D interaction.
This is a project-oriented course that emphasizes the programming of windows
applications rather than the aesthetical and psychological issues involved
in user-interface design. Prerequisites: CS 220 and CS 240.
CS 373. AUTOMATA THEORY AND FORMAL LANGUAGES every semester
Theory and application of automata and the languages they recognize. Regular
languages, finite-state automata, regular expressions, context-free languages,
normal forms, pushdown automata, context-sensitive languages, linear bounded
automata, Turing machines, computability, transducers. Application of concepts.
Prerequisites: CS 240 and MATH 314.
CS 375. DESIGN AND ANALYSIS OF ALGORITHMS every semester
Algorithm design techniques including divide and conquer, greedy method,
dynamic programming, search and traversal, backtracking, branch and bound,
network flow algorithms. Introduction to the theory of NP-completeness and
to methods of coping with NP-complete problems. Introduction to parallel
algorithms. Students with credit for CS 333 cannot receive credit for CS
375. Prerequisite: CS 332.
CS 380. TOPICS IN COMPUTER SCIENCE
Topic varies, depending on interests of instructor.
CS 395. COMPUTER SCIENCE INTERNSHIP every semester, 2-4 credits
On-the-job experience in computer science. Student interns have opportunities
to work in local industrial, commercial, or educational institutions and
to apply their knowledge to practical professional problems. Formal classroom
meetings in which interns share their experiences. Open only to juniors
or seniors in computer science-information science major. Registration competitive
and by permission of instructor.
CS 396. COMPUTER SCIENCE CO-OP every semester
On-the-job experience in computer science. Co-op students work 20 hours/week,
September-May, in local industrial, commercial, or educational organization
and apply their knowledge to practical, professional problems. Students
share experiences, discuss job search techniques in formal class meetings.
Compensation provided by sponsor organization. Prerequisites: four courses
in computer science; open only to matriculated juniors and seniors in computer
science. Registration, by permission of instructor, is competitive and requires
sponsor interview.
CS 397. INDEPENDENT STUDY variable credit
Individual study under direct supervision of faculty member investigating
topic of interest to student. Special registration form required with signature
of supervising faculty member.
CS 428. COMPUTER NETWORKS
Survey of data communications and computer networking history, technology,
and systems. Fundamentals of data communications (data transmission and
encoding, error detection techniques, flow control, etc.). Data communication
networking (circuit-switched networks, packet switched networks, local area
networks, etc.). Computer communications architecture, algorithms, and protocols
(X.25, TCP/IP, etc.). Internetworking. Contemporary features and issues
(ISDN, ATM, FDDI, etc.). Prerequisite: one of CS 350, MATH 147, or MATH
341.
CS 432. DATABASE SYSTEMS
Associations between data elements and data models: entity-relationship,
relational and object-oriented. Relational database design techniques. Various
query languages. Introduction to query processing, transaction management
and concurrency control. Prerequisite: CS 333.
CS 451. OPERATING SYSTEMS IMPLEMENTATION
Practical aspects of the implementation of operating systems. Issues and
trade-offs involved in design of operating systems and their components.
Assignments and project work involving design and implementation of key
areas of multiprogrammed operating systems. Prerequisite: CS 350.
CS 452. SYSTEMS PROGRAMMING
Fundamental concepts in systems programming. Input/output programming: design
and implementation of assemblers, loaders, linkage editors, and macroprocessors;
secondary storage organization and file processing; introduction to data
communications. Prerequisites: CS 220 and 333.
CS 460. COMPUTER GRAPHICS
Concepts, structure, techniques, and algorithms for use of modern interactive
computer graphics systems. Graphics hardware, software system structure.
Techniques and algorithms for basic graphics input/output functions. Matrix
techniques for transformations and projections. Techniques for two and three
dimensional modeling, rendering, and visualization. Prerequisite: CS 333.
Corequisite: MATH 304.
CS 465. INTRODUCTION TO ARTIFICIAL INTELLIGENCE
Introduction to programming languages used in artificial intelligence and
coverage of one particular language in depth. Assorted topics in artificial
intelligence: search techniques for artificial intelligence applications,
knowledge representation, and expert systems. Prerequisite: CS 333.
CS 471. PROGRAMMING LANGUAGES every semester
Characteristics of several types of programming languages; for example,
procedural, functional, declarative, and object-oriented languages. Formal
syntax specification, Backus-Naur Form, introduction to language semantics.
Language facilities for data types, control structures, subprograms. Run-time
environments. Introduction to language processing. Prerequisite: CS 333.
CS 472. COMPILER DESIGN
Fundamentals of programming language translation. Compiler design concepts.
General aspects of lexical analysis and parsing of context-free languages.
Grammars and parsing techniques. Syntax-directed translation. Declarations
and symbol management. Semantic processing and code generation. Principles,
methods, and examples of code optimization. Prerequisite: CS 471.
CS 495. SENIOR SEMINAR IN COMPUTER SCIENCE every semester
Computer science as a profession. Ethical and social implications of computing.
Development and application of written and oral communication skills. Team
work and programming as a group activity. Prerequisite: senior standing.
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Graduate Programs
Master of Science in
Computer Science
Requirements
Holders of the baccalaureate degree in computer science or a related field
are invited to apply for admission to the MSCS program. Students whose undergraduate
degree is not in computer science may be required to complete some preparatory
work in addition to fulfilling the requirements listed below.
1. Complete at least one course in each of the following core areas:
a. Architecture and Operating Systems
CS 522. Computer Organization and Architecture
CS 552. Operating Systems
b. Programming Languages and Software Design
CS 571. Programming Languages
CS 572. Compiler Construction
c. Theoretical Computer Science
CS 573. Automata Theory and Formal Languages
CS 575. Design and Analysis of Computer Algorithms
2. Complete one of the following options:
a. Complete seven courses approved by the student's faculty adviser (making
a total of 10 courses) and pass a comprehensive examination.
b. Complete five courses approved by the student's faculty adviser (making
a total of eight courses) and write and defend a thesis.
3. Maintain a B average in all course work.
With faculty advisor approval, courses may be taken from other departments
in the Watson School or from other schools within the University.
Doctoral Program in
Computer Science
For more information about the PhD sequence, see "Graduate Information"
above.
The doctoral program leads to a PhD degree in computer science. Students
admitted into the program typically have a master's degree in computer science
or a closely related discipline. Students with a B.S. degree and a strong
academic record may also be directly admitted.
PhD students are required to have a minimum of 24 credit hours in residence.
Students have to pass two qualifying examinations: a general comprehensive
exam and a specialization exam covering the intended area of research. The
general comprehensive exam covers the following five areas: (a) algorithms,
(b) architecture, (c) operating systems, (d) programming languages, and
(e) any one of the following: artificial intelligence, compilers, database,
automata theory, networks. The PhD student is also required to present and
defend a prospectus that describes the intended research topic. Finally,
the PhD dissertation has to be successfully defended.
Students in the PhD program must, at an early stage, identify a dissertation
advisor from one of the full-time computer science faculty who shares their
research interests.
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Course Offerings/
Graduate
CS 511. DESIGN AUTOMATION IN DIGITAL SYSTEMS
Principles for efficient computer-aided design; computer hardware description
languages; hardware compiler (translator); system and logic level simulation;
test generation, design verification, computer-aided logic design; physical
construction. Prerequisite: CS 210 or knowledge of logic design.
CS 512. DIAGNOSIS AND RELIABLE DESIGN OF DIGITAL SYSTEMS I
Digital system reliability and maintainability. Design for testability and
built-in self-test. Fault modeling, test generation, functional testing.
Fault-tolerant design techniques, architectures and software. Error detecting
and correcting codes, self-checking and fail-safe logic. Prerequisite: CS
210 or knowledge of logic design.
CS 514. INTRODUCTION TO VLSI DESIGN
CMOS layout design rules, CMOS logic families, basic cell designs (gates,
latches, memory cells, etc.), floor planning. Project involves use of VLSI
design tools to design a small chip (such as small CPU, associative memory,
array multiplier) that will eventually be fabricated using the MOSIS facilities.
Prerequisite: CS 210.
CS 515. VLSI PROCESSOR DESIGN
Advanced issues in VLSI microprocessor design: datapath and control design
techniques and tradeoffs, using cell libraries of datapath components. Team
project involves the specification, design, and implementation of a (pipeline)
RISC CPU that will eventually be fabricated using the MOSIS facilities.
Prerequisite: CS 514 (alternatives not acceptable).
CS 522. COMPUTER ARCHITECTURE AND ORGANIZATION
normally offered fall semesters
Pipelined processors: basic theory, instruction pipelines, multifunction
units, instruction scheduling, precise interrupts. Pipelined vector machines.
Superscalar and VLIW architectures. High-speed memory system design. Overview
of parallel architectures: SIMD/MIMD systems, interconnection networks,
synchronization and cache coherence. Prerequisite: CS 325.
CS 524. MICROCOMPUTER SYSTEMS
Advanced concepts in microprocessor systems such as interrupt handling,
A-D and D-A conversion, programmable peripheral controllers, caches, multitasking,
protection, memory management and virtual memory. Laboratory work will involve
construction of a non-trivial microprocessor system. Prerequisite: CS 323.
CS 528. COMPUTER NETWORKS AND DATA COMMUNICATIONS
Survey of computer communication networks. Fundamental concepts of circuit
and packet switching, local and remote networks, OSI reference model, protocols
and network control algorithms. Prerequisites: CS 350 and some probability
theory.
CS 532. DATABASE SYSTEMS
Associations between data elements and data models: entity-relationship,
relational, and object-oriented. Relational database design techniques.
Formal and commercial query languages. Introduction to query processing,
transaction management, and concurrency control. Prerequisite: CS 333.
CS 533. INFORMATION RETRIEVAL
Indexing and data structures for storing and searching the index. Boolean,
statistical, inference nets, and knowledge-based models. Thesaurus construction.
Query expansion. Natural language and linguistic techniques. Evaluation.
Distributed information retrieval. Information integration and fusion. Dissemination
of information. Summaries, themes and reading tours. Hypertext. Internet
tools. Intelligent agents. Digital libraries. Prerequisite: CS 333.
CS 541. CONCEPTS IN COMPUTER PROGRAMMING
All phases of problem solving by computer: definition of problems, design,
implementation, verification. Hierarchical design tools, correctness of
programs (structured programming, program reading), elementary data structures.
Prerequisite: Programming at level of CS 140. Cannot be used for MSCS credit.
CS 545. SOFTWARE ENGINEERING
Techniques for software development. Software life cycles. Software cost
factors, estimation techniques. Software design concepts; design methodologies,
notations. Language support for life-cycle; software verification, testing.
Individual, team software design projects. Prerequisite: CS 333.
CS 546. SOFTWARE ENGINEERING ANALYSIS
Analytic methodologies associated with software engineering and its application
to large projects. Software economics, verification and testing, software
metrics, performance, design of experiments. Prerequisite: CS 333.
CS 548. INTRODUCTION TO MULTIMEDIA SYSTEMS
Multimedia's opportunities, problems, and solutions. Creating and interacting
with video and audio, as well as with text, data, and graphics. Prerequisite:
CS 333 or equivalent.
CS 552. OPERATING SYSTEMS
Advanced topics in operating systems. Process synchronization, linguistic
support for concurrency, virtual memory, deadlock theory, robustness, security,
mathematical models, and correctness of concurrent programs. Treatment of
selected topics in distributed and multiprocessor operating systems. Prerequisite:
CS 350 or equivalent.
CS 557. COMPUTER SYSTEMS PRACTICUM
A combination of classroom discussion and hands-on project work with the
operating system and system software of a contemporary computer system.
The classroom component will provide a unifying background for the project
work. Course content will vary each semester. Prerequisites: CS 350 or CS
552, and permission ofinstructor.
CS 560. COMPUTER GRAPHICS
Concepts, structure, techniques, algorithms for use of modern interactive
computer graphics systems. Graphics hardware, software system structure.
Techniques and algorithms for basic graphics input-output functions. Matrix
techniques for transformations and projections. Techniques for three dimensional
modeling and visualization. Prerequisites: CS 333 and linear algebra.
CS 562. NEURAL NETWORKS/GENETIC OPTIMIZATION APPLICATIONS
Emphasis on tool building and applications. Neural networks: multi-layer
propagation, multi-temporal paradigms, pre- and post-processing, training.
Real domain neural networks; network sizing. Evolutionary computing. Genetic
optimization: coding, fitness functions, reproduction and convergence. Comparison
with gradient methods, iterated search and simulated annealing. Implementation
in an object-oriented language using libraries of object-oriented reusable
components. Prerequisites: CS 333 and MATH 304.
CS 565. INTRODUCTION TO ARTIFICIAL INTELLIGENCE
An introduction to programming languages used in artificial intelligence
and coverage of one particular language in depth. Assorted topics in artificial
intelligence including search techniques for artificial intelligence applications,
knowledge representation, and expert systems. Prerequisite: CS 333.
CS 566. TOPICS IN ARTIFICIAL INTELLIGENCE
Topics in artificial intelligence selected from natural language processing,
learning, automated theorem proving, logics for artificial intelligence,
planning, robotics, and vision. Prerequisite: CS 565.
CS 571. PROGRAMMING LANGUAGES
Selected topics in programming languages and alternative programming paradigms.
Functional and imperative languages. Logic programming and object-oriented
programming paradigms. Languages for concurrent computation. Semantics of
programming languages. Prerequisite: CS 471.
CS 572. COMPILER CONSTRUCTION normally offered spring semesters
Fundamentals of programming language translation. Compiler design concepts.
General aspects of lexical analysis and parsing of context-free languages.
Grammars and parsing techniques. Syntax-directed translation. Declarations
and symbol management. Semantic processing and code generation. Principles,
methods, and examples of code optimization. Prerequisite: CS 471.
CS 573. AUTOMATA THEORY AND FORMAL LANGUAGES
Regular languages, finite automata, and regular expressions. Context-free
languages and grammars, normal forms, pushdown automata. Recursive and recursively
enumerable languages. Turing machines. Introduction to undecidability. Prerequisite:
MATH 314.
CS 575. DESIGN AND ANALYSIS OF COMPUTER ALGORITHMS
normally offered spring semesters
Analysis of programs and review of design techniques. Lower bound theory
and NP-completeness. Heuristic, approximation, probabilistic, and parallel
algorithms. Prerequisites: CS 373 and 333.
CS 576. COMPUTER SYSTEM PERFORMANCE
Concepts, methods involved in computer system performance modelling, measurement,
evaluation. Workload characterization, problems involved with improvement
of existing systems, design of future systems. Laboratory experience involving
computer system performance monitoring under actual workload conditions.
Prerequisites: CS 350 and probability and statistics.
CS 577. QUEUING THEORY AND NETWORKS
Summary of queuing theory concepts, bounds on waiting times, priority queue
models. Modeling time-sharing and multiprocessor systems. Analysis and design
of computer communication networks. Recent topics in networks performance
analysis. Prerequisite: CS 350.
CS 578. FORMAL SPECIFICATION AND VALIDATION
Introduction to formal techniques for specification and validation of communication
systems, computer systems and software. Topics include finite state machine
methods, communicating sequential processes, calculus of communicating systems,
axiomatic program semantics, Petri nets, temporal logic. Prerequisite: CS
373.
CS 580. SPECIAL TOPICS 1-4 credits
Topics in specialized areas varying from semester to semester.
CS 597. INDEPENDENT STUDY 1-12 credits
Independent study supervised by a computer science faculty member. Student
must obtain consent of instructor, who then determines description of study
program, number of credits, frequency of meetings, and location.
CS 599. MASTER'S THESIS 1-6 credits
Research for and preparation of thesis. Must be approved by department chair.
CS 611. DESIGN AUTOMATION SEMINAR
Presentations by experts in industry and instruction on recent developments
and current trends in various areas of design automation, such as design
languages, efficient translation, hierarchical simulation, design verification,
test generation, silicon compilation, physical design. Each student works
on a project and gives a presentation. Prerequisite: CS 511.
CS 612. DIAGNOSIS AND RELIABLE DESIGN OF DIGITAL SYSTEMS II
Design to simplify testing of digital systems. Fault simulation. Advanced
techniques in modeling, testing, error detection, and fault isolation; system
diagnosis; architecture and software fault-tolerance. Future trends in fault-tolerant
computing. Prerequisite: CS 512.
CS 622. SEMINAR IN ALTERNATIVE COMPUTING CONCEPTS
Architecture/compiler synergism and design issues in the implementation
of alternative paradigms such as object-oriented functional-based compiling
and logic programming. Topics may vary from semester to semester to reflect
current trends. Prerequisites: CS 522 and 571.
CS 624. PARALLEL PROCESSING ARCHITECTURES
SIMD and MIMD systems, programming issues, and case studies. Advanced topics
in interconnection network design, synchronization, and cache coherence.
Data and demand-driven architectures, systolic and wavefront arrays, and
other innovative approaches to parallel processing. Prerequisite: CS 522.
CS 625. PARALLEL PROCESSING SOFTWARE
Overview of parallel architectures. Parallel algorithms. Parallel programming
languages and environments. Parallelizing and vectorizing compilers, optimization
techniques, elimination of globals, hot-spots. Loop synchronization. Compiling
for VLIW architectures. Schedulers for parallel machines, operating systems
issues. Prerequisites: CS 522 and 575.
CS 628. COMPUTER AND COMMUNICATION NETWORKS SEMINAR
Current and advanced issues in the design, specification, analysis, and
verification of computer communication networks. Prerequisite: CS 528 or
577.
CS 632. ADVANCED DATABASE SYSTEMS
Distributed database systems. Query processing and Optimization. Recovery,
transaction management, and concurrency control. Object-oriented database
systems. Multidatabase systems. Introduction to some research issues. Prerequisite:
CS 432 or CS 532.
CS 652. OPERATING SYSTEMS SEMINAR
Issues in operating systems design, analysis, and implementation. Specific
topics vary from year-to-year and are chosen from current literature in
distributed multiprocessing and real-time systems. Students present reports
based on analysis of reading from the current literature. Prerequisite:
CS 552.
CS 654. DISTRIBUTED SYSTEMS
Fundamental issues in distributed systems. Distributed synchronization and
concurrency control. Distributed process management (scheduling, remote
invocation, task forces, load balancing). Protection and security. Robust
distributed systems. Case studies. Prerequisite: CS 552.
CS 660. ADVANCED COMPUTER GRAPHICS
A comprehensive review of the techniques needed to produce computer-generated
shaded images of three-dimensional scenes. Recent research results are presented.
Students design and implement portions of a three-dimensional graphics package.
Topics selected from: modern graphics standards (PHIGS, X-Windows), user
interface issues, 3-D viewing, geometric modeling, image synthesis, image
manipulation, animation, scientific visualization. Prerequisite: CS 560.
CS 667. TOPICS IN LOGIC PROGRAMMING
Coverage of some advanced areas in logic programming which should prepare
students to do research in the field. Selected topics may include the theory
of logic programming, implementation, languages for parallel logic programming,
analysis of logic programs. Prerequisite: knowledge of PROLOG programming,
as may be acquired in CS 565.
CS 673. COMPUTABILITY AND COMPLEXITY THEORY
Coverage of important areas of computability and complexity theory. Topics
may include primitive recursive functions, general recursive functions and
their enumeration via Turing machines, Kleene's theorem, Blum's theory,
Chaitin's theory, program schemata, uncomputable functions, the structure
of NP, time and space complexity, serial, parallel, deterministic, probabilistic
and non-deterministic computation. Prerequisite: CS 575.
CS 681. TOPICS IN COMPUTER SCIENCE 2 credits
Seminar course, primarily for students active or interested in advanced
graduate work in computer science. Seminars based on recent research given
by faculty and students. Prerequisite: completion of at least three courses
at 500 level in computer science.
CS 688. COMPUTER SCIENCE GRADUATE SEMINAR every semester, 1 credit
Weekly seminar presentation by invited speakers, department faculty, and
graduate students on contemporary topics in computer science and related
fields. Cannot be used toward the MSCS. Prerequisite: graduate standing
in computer science.
CS 697. ADVANCED INDEPENDENT STUDY 1-12 credits
Reading and research on special advanced topics under direction of computer
science adviser. Student must obtain consent of professor who then determines
description of study program, number of credits, frequency of meetings,
location.
CS 698. PREDISSERTATION RESEARCH 1-9 credits
Reserved for exploratory research oriented toward dissertation.
CS 699. DISSERTATION 1-12 credits
Research for and preparation of dissertation. Registration restricted to
those admitted to candidacy.
CS 700. CONTINUOUS REGISTRATION 1 credit/semester
Required for maintenance of matriculated status in graduate program when
no other coursre taken. No credit toward graduate degree requirements.
CS 707. RESEARCH SKILLS 1-4 credits
Development of research skills required within graduate programs. May not
be applied toward course credits for any graduate degree. Prerequisite:
approval of relevant graduate program directors or department chairs.
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