The Thomas J. Watson School of Engineering and Applied Science

News

Office of Entrepreneurship and Innovation Partnerships Profile: Matt Gill

Junior in electrical engineering is deep into enhanced VR

Photography: Jonathan Cohen, Binghamton University.

Editor’s Note: Beyond the classroom, research and social lives students and faculty within the Thomas J. Watson School of Engineering and Applied Science are constantly creating new products to make everyday life easier (or more fun!) and we have been able to track a few of them down to share their stories in an ongoing series we are calling “Office of Entrepreneurship and Innovation Partnerships Profiles.” Today we introduce you to Matt Gill a junior in electrical engineering who is diving deep into VR! Check out the latest from the company at facebook.com/enhancevr.

Q: How did your company - Enhance VR - get started?

After working with a senior design team for a VR ski simulation, myself and co-founder Nick (George) decided to break off and make our own simulator that could have multiple simulation experiences, more realistic and low in total system cost. We saw a great opportunity in VR especially physical systems and how much people were already willing to pay for expensive systems that we could make for much less.



Q: What is the focus of the company?

What we’ve found with VR is that the first thing people do once they are immersed in the experience is to try and reach out and touch what they see. With handheld controllers they can interact with the environment but our company want’s to bring more than just that. Our motion simulator is just the start, it was the easiest to produce and has a broad range of uses.

We have plans to develop more systems and tools to continue to bring more physical senses that a user wouldn’t be able to achieve true immersion without.

Q: Where does your company currently stand?

Right now we have two mock prototype simulators that we consider to be “nearly-finished” products. With a few more touches, we think, those could be sold as a whole unit. We presently are trying to find business opportunities that we can loan out the simulator and/or sell it to, in order to generate revenue to work on more peripherals or make a new version of the simulator.

We already plan to continue doing campus events where we bring the simulator and give students five minutes in it to experience what we have created.

Q: What do you see in the future of your company?

We want to see our simulator in arcades, VR arcades, and anywhere we can use the simulator to give a desirable experience to businesses.

We want to work towards making our own VR arcade further down the line, but in the near future we would like to be a contract group to make hardware focused VR systems.

Q: What do you enjoy most about being an entrepreneur?

What I love about being an entrepreneur is the freedom to make my own path.

Engineering and design is my passion, but being an entrepreneur allows me to create the ideas and projects that I believe can impact the world.

Last Updated: 8/30/16